Portfolio
Collaborative Programming & Software Design Group Project
Nov 2025 - Dec 2025
- Contributed to a Git-like DVCS in Rust using a Parnas-style information-hiding architecture.
- Implemented RepositoryInit and FileReadWrite (metadata setup, path normalization, atomic writes).
- Ran acceptance and beta tests on another group's DVCS and authored defect reports across core commands.
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QuickInsight Demo
Jul 2025 - Aug 2025
- Built an AI-powered e-commerce analytics dashboard with OpenAI insights (React, Express, PostgreSQL).
- Deployed on AWS using S3, CloudFront, Route 53, Elastic Beanstalk, and RDS.
- Secured and optimized the stack with least-privilege IAM, Secrets Manager, and cost/scalability tuning.
Video Game Development Final Project
Apr 2025 - May 2025
- Designed and developed a 3D video game focused on magnetic polarity and momentum.
- Created an original character and world concept supporting the movement system.
- Published a playable Windows prototype to itch.io.
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Data Mining Final Project
Mar 2025 - Apr 2025
- Cleaned a 3.75GB video-game dataset and resolved title/player mismatches, reducing dataset size by 59%.
- Built a player-game affinity matrix using achievement rarity as a preference signal.
- Applied PCA for dimensionality reduction and clustered users with k-means and DBSCAN.
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Database Systems Final Project
Mar 2025 - Apr 2025
- Collaborated to build a PHP/SQL website for cataloging course final projects.
- Designed and implemented a relational database schema with SQL scripts and CRUD practices.
- Developed user-facing pages and admin tools for browsing, adding, and managing project records.
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Role-Playing Video Game
Feb 2025 - Present
- Developing a narrative-driven role-playing video game in the Godot engine.
- Engineered a robust scene and dialogue system usable by non-programmers to author story scenes.
- Building a polished MVP demo for an April showcase, prioritizing core mechanics and stability.
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Animated TV Pilot and Comic Strip
Oct 2023 - May 2025
- Pitched, directed, and produced a hybrid animation/live-action pilot for an original WRUR-TV series.
- Created storyboards, animation, sound design, score, and edits while leading a small production team.
- Expanded into a webcomic, a Campus Times comic strip, and a YouTube channel.
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Various WRUR-TV Projects
Sept 2023 - Present
- Contributing to 10+ University of Rochester WRUR-TV productions across creative and technical roles.
- Working in acting, camera, editing, directing, storyboarding, animation, motion graphics, and sound.
- Producing comedy sketches, interviews, animated shorts, and livestream highlight reels.
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Computer Sound Design Final Project
Apr 2023 - May 2023
- Recreated all audio and SFX for a video game cutscene with tight rhythm-based synchronization.
- Recorded, mixed, and edited dialogue, foley, and effects in Logic Pro, Audacity, and Pro Tools.
- Voiced the lead character, directed VO sessions, and layered original recordings with licensed libraries.
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ToonTuber Player
Mar 2023 - Jul 2023
- Developed a Python app enabling cartoon avatars to react to voice input or key presses.
- Improved a complex multi-program setup with one interface for recording or streaming.
- Designed for creators to add expressive on-screen personality with minimal setup.
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Reasoning & Writing Final Project
Dec 2022
- Produced a video adaptation of a persuasive essay on video games and play.
- Scripted and narrated while sourcing footage and creating original 2D/3D/motion graphics.
- Delivered an 8-minute assignment cut and an 11-minute extended cut for YouTube.
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Kaitlyn Marie - Music & Lyric Video Production
May 2020 - Present
- Providing technical and media support for independent musician Kaitlyn Marie across digital platforms.
- Producing lyric videos and short-form content; editing promos and live clip highlights.
- Managing distribution workflows and artist profiles across platforms including YouTube and TuneCore.
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"The Genesis Project"
May 2020
- Built a Python program simulating the Infinite Monkey Theorem, generating roughly 732K random chars/sec.
- Targeted uninterrupted coincidental matches of Genesis Chapter 1 text and printed hits to output files.
- Added configurable rules, progress tracking, and runtime stats logging.
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FTC Robotics Promote Video - World Championship Winner
Dec 2017 - Feb 2018
- Produced an award-winning promotional video for FTC Team Geared Up #6347 with two teammates.
- Directed narrative, shot footage, and edited in Final Cut Pro and Adobe After Effects.
- Won 1st place at the East Super-Regional and the FTC World Championship.
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Digital Media / AV Production (Independent + Agency Work)
2015 - Present
- Produced and edited digital media content including video, audio, music, and motion graphics.
- Directed end-to-end production workflows from concept and storyboarding to final deliverables.
- Delivered publish-ready content aligned with brand requirements and platform specifications.
- Collaborated on production tasks to ensure polished final results and consistent quality.
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